It also went back to the storyboard for the setting and characters, essentially making NYC a chapter of sorts in the True Crime universe rather than a true sequel (pun intended), hence the lack of a 2 in the title. While it kept some of the previous title's gameplay elements intact, it pushed those into the background and made them easier and more responsive to use. The gunplay was a little wonky to use, the hand-to-hand combat was decent but didn't control all that well, the move upgrades were cool but rather annoying to obtain, and the game's characters honestly weren't nearly as intriguing as others in competing titles.įor the follow-up, True Crime: New York City, Luxoflux went back to the drawing board. It managed to pull off some of this ambition quite well, like almost perfectly mapping the layout of the entirety of Los Angeles for you to drive through, but some other aspects that may have sounded good on paper didn't quite come through in the end.
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